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biomes.toml1 KB
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# Biome material and rendering parameters for Eldenwood.
# Values are tuned against the v3 terrain shader; see shaders/water.glsl.

[temperate_meadow]
ground_texture = "textures/keep-stone-color.png"
ground_normal = "textures/keep-stone-normal.png"
grass_density = 0.85
grass_height = [0.2, 0.6]
tree_species = ["oak", "rowan", "hawthorn"]
tree_density = 0.12
ambient_color = [0.62, 0.68, 0.55]
wind_strength = 0.35

[ancient_forest]
ground_texture = "textures/forest_floor_color.png"
grass_density = 0.30
grass_height = [0.1, 0.3]
tree_species = ["elden_oak", "black_alder", "yew"]
tree_density = 0.55
canopy_occlusion = 0.7
ambient_color = [0.42, 0.51, 0.40]
wind_strength = 0.15
fog_color = [0.66, 0.77, 0.63]

[heartwood]
ground_texture = "textures/rootmat_color.png"
grass_density = 0.05
tree_species = ["elden_oak_ancient"]
tree_density = 0.80
canopy_occlusion = 0.92
ambient_color = [0.31, 0.44, 0.29]
wind_strength = 0.0            # the Seventh Ring is perfectly still
emissive_flora = true
emissive_color = [0.35, 0.95, 0.42]

[river]
water_shader = "shaders/water.glsl"
flow_speed = 0.6
depth_tint = [0.10, 0.22, 0.20]
foam_threshold = 0.75
reflectivity = 0.4