# Biome material and rendering parameters for Eldenwood. # Values are tuned against the v3 terrain shader; see shaders/water.glsl. [temperate_meadow] ground_texture = "textures/keep-stone-color.png" ground_normal = "textures/keep-stone-normal.png" grass_density = 0.85 grass_height = [0.2, 0.6] tree_species = ["oak", "rowan", "hawthorn"] tree_density = 0.12 ambient_color = [0.62, 0.68, 0.55] wind_strength = 0.35 [ancient_forest] ground_texture = "textures/forest_floor_color.png" grass_density = 0.30 grass_height = [0.1, 0.3] tree_species = ["elden_oak", "black_alder", "yew"] tree_density = 0.55 canopy_occlusion = 0.7 ambient_color = [0.42, 0.51, 0.40] wind_strength = 0.15 fog_color = [0.66, 0.77, 0.63] [heartwood] ground_texture = "textures/rootmat_color.png" grass_density = 0.05 tree_species = ["elden_oak_ancient"] tree_density = 0.80 canopy_occlusion = 0.92 ambient_color = [0.31, 0.44, 0.29] wind_strength = 0.0 # the Seventh Ring is perfectly still emissive_flora = true emissive_color = [0.35, 0.95, 0.42] [river] water_shader = "shaders/water.glsl" flow_speed = 0.6 depth_tint = [0.10, 0.22, 0.20] foam_threshold = 0.75 reflectivity = 0.4