Frequently asked questions
What is lore, and how is it different from Git? #
lore is Epic Games' open-source version control system, built for huge binary assets. Unlike Git, it chunks and deduplicates files by content, fetches data on demand, and treats multi-gigabyte binaries as first-class. tavern is a hosting service for lore repositories, the way GitHub hosts Git repositories.
Do I need to learn a new tool? #
Only the standard lore CLI, which you'd use with any lore remote. tavern adds the account,
access control, web browsing, and storage around it. See the CLI cheatsheet.
Is my data private? #
Yes. Repositories are private by default, and each repo is an isolated content-addressed partition. You choose, per repository, when to make something public.
What file types can I store? #
Anything. lore treats all content as bytes, so source code, art, audio, video, levels, builds, and arbitrary binaries are all first-class. Common text and image types also render in the browser.
How much storage do I get? #
The free plan includes 10 GB for the first 1,000 makers. Each repository shows its size, and Settings shows your total usage. Need more? The unlimited plan is invite-only.
Can I use it in CI? #
Yes. Generate a token, authenticate the CLI in your pipeline, and clone or push as usual. tavern also offers an HTTP API and webhooks for integrations (see Settings).
Is it really open source? #
lore is MIT-licensed, and its formats and wire protocols are publicly specified. You're never locked in.