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# Eldenwood

A small fantasy game world, kept in the tavern's cellar. This is the public demo
repository for [tavern.xyz](https://tavern.xyz): every file here is a real asset of a
kind game studios version daily, hosted on Epic's [lore](https://epicgames.github.io/lore/)
VCS and rendered by tavern's built-in viewers. Click any file to open it.

## What to open first

| File | What it shows |
|---|---|
| `models/chess-set.glb` | a 41 MB binary glTF, orbitable in the browser |
| `models/fox-animated.glb` | a rigged character with Survey/Walk/Run animations |
| `music/the_old_tower_inn.mp3` | the inn's theme, with a seekable waveform |
| `textures/keep-stone-color.tga` | a classic TGA game texture, decoded client-side |
| `data/dialogue.csv` | NPC dialogue, rendered as a table |
| `fonts/medievalsharp.ttf` | a live font specimen |
| `shaders/water.glsl` | syntax-highlighted river water shader |

## Layout

- `models/` binary glTF scenes and props
- `music/`, `sfx/` tavern themes and RPG sound effects
- `textures/` PBR stone set (PNG + TGA) and a sprite sheet
- `fonts/` the world's display face
- `data/` dialogue, loot tables, world and biome config
- `shaders/` GLSL and WGSL sources
- `docs/` quest design notes

## Credits and licenses

Third-party assets, with thanks:

- **A Beautiful Game** (chess set): MaterialX Project / ASWF; glTF conversion by Ed Mackey. CC-BY 4.0.
- **Lantern**: sbtron / Microsoft. CC0.
- **Fox**: model by PixelMannen (CC0); rigging and animation by tomkranis; glTF conversion by AsoboStudio and scurest (CC-BY 4.0).
- **"Medieval: The Old Tower Inn"**: RandomMind, via OpenGameArt. CC0.
- **"Minstrel Guild"**: Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0. https://creativecommons.org/licenses/by/4.0/
- **RPG Audio / UI Audio / Tiny Dungeon**: Kenney (kenney.nl). CC0.
- **Paving Stones 070**: ambientCG. CC0.
- **MedievalSharp**: Wojciech Kalinowski. SIL Open Font License 1.1.

Everything under `data/`, `shaders/`, and `docs/` was written for this demo and is CC0.
Full per-file provenance lives in `.credits/`.