# Eldenwood world definition # Consumed by the region streamer at boot; hot-reloadable in dev builds. world: name: Eldenwood seed: 771204 day_length_minutes: 48 starting_region: bracken_vale regions: - id: bracken_vale display_name: Bracken Vale biome: temperate_meadow level_range: [1, 6] weather: default: clear table: { clear: 0.55, rain: 0.25, mist: 0.15, storm: 0.05 } points_of_interest: - { id: hollow_flagon_inn, type: settlement_hub, safe_zone: true } - { id: bracken_ford, type: crossing, quest_gate: mist_over_bracken } - { id: cairn_hill, type: barrow, danger: elevated } spawns: - { creature: meadow_boar, density: 0.6, packs: [1, 3] } - { creature: eldenwood_wolf, density: 0.3, packs: [2, 5], time: night } - { creature: cairn_shade, density: 0.1, anchor: cairn_hill, time: night } - id: eldenwood_outer display_name: The Outer Rings biome: ancient_forest level_range: [5, 12] weather: default: mist table: { mist: 0.50, clear: 0.20, rain: 0.20, storm: 0.10 } ambience: { fog_density: 0.4, light_tint: "#a8c4a0" } points_of_interest: - { id: old_mill, type: ruin, danger: unknown } - { id: ring_stones_3, type: waystone, fast_travel: true } spawns: - { creature: eldenwood_wolf, density: 0.5, packs: [3, 6] } - { creature: shadowcat, density: 0.25, packs: [1, 1] } - { creature: hollow_warden, density: 0.05, packs: [1, 1], respawn_hours: 12 } - id: eldenwood_deep display_name: The Seventh Ring biome: heartwood level_range: [12, 20] entry_requirement: quest_complete: mist_over_bracken forbidden_items: [cold_iron_blade, cold_iron_arrowheads] weather: default: still # no weather system runs here by design table: { still: 1.0 } ambience: { fog_density: 0.7, light_tint: "#7fae6b", music: heartwood_theme } spawns: - { creature: hollow_warden, density: 0.2, packs: [1, 2] } - { creature: green_ember_wisp, density: 0.4, packs: [3, 8] } spawn_rules: global_cap_per_region: 120 despawn_distance_m: 260 night_window: { start: "20:30", end: "05:15" }